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   <TITLE>typedef  TemplateArray<Vec4,Array::Vec4ArrayType,4,GL_FLOAT> Vec4Arrayclass  osg::ArrayVisitor</TITLE>
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<H2>typedef  <!1><A HREF="TemplateArray.html">TemplateArray</A>&lt;<!1><A HREF="Vec4.html">Vec4</A>,Array::Vec4ArrayType,4,GL_FLOAT&gt; Vec4Arrayclass  <A HREF="#DOC.DOCU">osg::ArrayVisitor</A></H2></H2><HR>

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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.5.1">ArrayVisitor</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.5.2">apply</A></B>(<!1><A HREF="Array.html">Array</A>&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.5.3">apply</A></B>(ByteArray&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.5.4">apply</A></B>(ShortArray&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.5.5">apply</A></B>(IntArray&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.5.6">apply</A></B>(UByteArray&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.5.7">apply</A></B>(UShortArray&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.5.8">apply</A></B>(UIntArray&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.5.9">apply</A></B>(UByte4Array&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.5.10">apply</A></B>(FloatArray&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.5.11">apply</A></B>(Vec2Array&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.5.12">apply</A></B>(Vec3Array&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.5.13">apply</A></B>(Vec4Array&amp;)
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
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<A NAME="ArrayVisitor"></A>
<A NAME="DOC.2.5.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ArrayVisitor()</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.5.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(<!1><A HREF="Array.html">Array</A>&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.5.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(ByteArray&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.5.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(ShortArray&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.5.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(IntArray&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.5.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(UByteArray&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.5.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(UShortArray&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.5.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(UIntArray&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.5.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(UByte4Array&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.5.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(FloatArray&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.5.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(Vec2Array&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.5.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(Vec3Array&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.5.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(Vec4Array&amp;)</B></TT>
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